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Gekkota is a project that aims to create an innovative, portable, high performance Online Gaming Delivery Network (OGDN) platform. The Gekkota kernel is based on Mono, and is designed to make the development of new communication protocols trivial. Thanks to its metadata system, the Gekkota kernel is able to understand any protocol, even if unknown, and react as needed. It provides a very precise bandwidth manager, cryptography services based on Rijndael, the Rocksoft Model CRC Algorithm, the Internet Protocol (IP), and the User Datagram Protocol (UDP). Our implementation of the Reliable User Datagram Protocol (RUDP) will be available very soon, letting the Gekkota kernel demonstrate its power in providing intelligent, reliable, high performance network services to the OGDN universe.

The OGDN let the online gaming market create new and efficient distribution channels, intelligently manage subscribers, and bring the online gaming business to a new dimension of collaboration and communication. More simply, the OGDN is an unique and sophisticated network technology that raises the online gaming to a new exciting dimension.

key features:

  • Flexible and scalable network services for games distribution and multiplayer online gaming activities.

  • Efficient backbone network usage through a very precise bandwidth management and self adaptation depending on network traffic.

  • Support of any IP-based protocol through custom or built-in datagram descriptors.

  • Support of different gaming platforms (PC, console, mobile), making them work together.

  • Inter-node roaming services that allow subscribers of different providers to play video games online with each other.

  • Secure games distribution and publishing services.

  • Dynamic and profile-based aggregation services for online advertising.

A SDK for game developers to efficiently take advantage of the OGDN services is work in progress.

Latest News...

April 10, 2008
The Domain agamura.com is for Sale!

If you are looking for a compelling domain name and an exciting logo, do not let this great opportunity go! Please click here for more information.


October 8, 2004
Gekkota Goes Further

The Gekkota kernel is now mature, has been successfully tested on Linux and Windows XP/2000, and is ready to serve in our upcoming Online Gaming Delivery Network (OGDN) platform. Further information will be available soon.


June 15, 2004
Gekkota Kernel 0.3 Released!

The reengineering of the Gekkota kernel has been completed and version 0.3 has been released. Try and enjoy it! The Gekkota kernel 0.3 is available for download here.


November 1, 2003
Gekkota Kernel Reengineering

We are redesigning the Gekkota kernel in order to make it smaller, faster, and of course nicer. The Listener and the Omnicaster classes will be removed, and in their place you will find Agamura's implementation of the IPClient class. IPClient will be the base class for any other classes that implement IP-based protocols such as Udp and Rudp. A developer preview as well as the first draft of the new SDK documentation will be available as soon as possible.

 
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